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Book Information | |||
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ID | 000243fa | ||
See Also | Lore version | ||
25 | 1.0 | ||
Skill | Destruction | ||
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Found in the following locations:
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by Zurin Arctus, with Commentary By Other Learned Masters
Chapter 3: Dispositions
Master Arctus said:
- The moment to prepare your offense is the moment the enemy becomes vulnerable to attack.
- Leros Chael: Knowledge of the enemy mage's mind is of the foremost importance. Once you know his mind, you will know his weaknesses.
- Sedd Mar: Master Arctus advised Tiber Septim before the battle of Five Bridges not to commit his reserves until the enemy was victorious. Tiber Septim said, 'If the enemy is already victorious, what use committing the reserve?' To which Master Arctus replied, 'Only in victory will the enemy be vulnerable to defeat.' Tiber Septim went on to rout an enemy army twice the size of his.
- The enemy's vulnerability may be his strongest point; your weakness may enable you to strike the decisive blow.
- Marandro Ur: In the wars between the Nords and the Chimer, the Nord shamans invariably used their mastery of the winds to call down storms before battle to confuse and dismay the Chimer warriors. One day, a clever Chimer sorcerer conjured up an ice demon and commanded him to hide in the rocks near the rear of the Chimer army. When the Nords called down the storms as usual, the Chimer warriors began to waver. But the ice demon rose up as the storm struck, and the Chimer turned in fear from what they believed was a Nord demon and charged into the enemy line, less afraid of the storm than of the demon. The Nords, expecting the Chimer to flee as usual, were caught off guard when the Chimer attacked out of the midst of the storm. The Chimer were victorious that day.
- When planning a campaign, take account of both the arcane and the mundane. The skillful battlemage ensures that they are in balance; a weight lifted by one hand is heavier than two weights lifted by both hands.
- When the arcane and mundane are in balance, the army will move effortlessly, like a swinging door on well-oiled hinges. When they are out of balance, the army will be like a three-legged dog, with one leg always dragging in the dust.
- Thus when the army strikes a blow, it will be like a thunderclap out of a cloudless sky. The best victories are those unforeseen by the enemy, but obvious to everyone afterwards.
- The skillful battlemage ensures that the enemy is already defeated before the battle begins. A close-fought battle is to be avoided; the fortunes of war may turn aside the most powerful sorcery, and courage may undo the best-laid plans. Instead, win your victory ahead of time. When the enemy knows he is defeated before the battle begins, you may not need to fight.
- Victory in battle is only the least kind of victory. Victory without battle is the acme of skill.
- Conserving your power is another key to victory. Putting forth your strength to win a battle is no demonstration of skill. This is what we call tactics, the least form of the art of war magic.
- Thulidden dir'Tharkun: By 'tactics', Master Arctus includes all the common battle magics. These are only the first steps in an understanding of war magic. Any hedge mage can burn up his enemies with fire. Destroying the enemy is the last resort of the skillful battlemage.
- The battle is only a leaf on the tree; if a leaf falls, does the tree die? But when a branch is lopped off, the tree is weakened; when the trunk is girdled, the tree is doomed.
- If you plan your dispositions well, your victories will seem easy and you will win no acclaim. If you plan your dispositions poorly, your victories will seem difficult, and your fame will be widespread.
- Marandro Sul: Those commonly believed to be the greatest practitioners of war magic are almost always those with the least skill. The true masters are not known to the multitude.
Retrieved from 'https://en.uesp.net/w/index.php?title=Oblivion:The_Art_of_War_Magic&oldid=1771595'
Welcome
Welcome to the Imperial Library, your source for Elder Scrolls lore since 1998. Browse our collections to the left, or join the discussion on the Storyboard above.
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Today is Fredas, 12th of First Seed
Benefactor promoted to Librarian
Elder Scrolls Books In Game
We are very happy to announce that Benefactor has been promoted to Librarian!
In his time as Assistant Librarian, Benefactor has contributed frequently and at the highest quality, uploading dozens and dozens of books, tracking down old texts long thought missing, and setting up new interviews. He is also a pillar of the community, representing TIL in podcast, providing up to date info and theories on the latest TES news, and even attending the Greymoor reveal last year. In short, he has been a great help in both maintaining and improving the Library, and we're happy to formally recognize him for it.
Please join us in giving Benefactor a much deserved round of applause for his great work!
Call to Arms Interview and Exclusive Scenario
Submitted by Benefactor on Sun, 12/27/2020 - 22:33
This past week in collaboration with UESP we had the pleasure to interview Modiphius, the developers of The Elder Scrolls: Call to Arms tabletop wargame. You can listen to the interview on the UESP podcast here. Listen to the end of the podcast to hear a special announcement from Modiphus regarding their next Elder Scrolls product they are working on.
Elder Scrolls Oblivion Free Download
The Imperial Library also received an exclusive Call to Arms scenario to expand your game. This scenario finds the Stormcloaks and Imperial Legion fighting to gain allies in Riverwood to prepare for the coming civil war. You can find this Scenario below.
ESO Markarth Books & Highlights
Benefactor recently completed the monumental task of adding all upcoming Elder Scrolls Online: Markarth books to the library! There's a ton of new information (including juicy details on the Reachmen's history and culture), but if you're overwhelmed by the idea of reading 90+ books, here are a few highlights.
New Daedra concept art
We've added several Daggerfall-era concept images to our gallery, featuring early designs for the Daedra princes. While these drawings are very similar to their final sprites, there are some notable differences in the names, such as Moloch Baal for Molag Bal and Mala-Car for Malacath. Thanks to Mark Jackson for drawing these back in 1994 and allowing us permission to rehost, and to TheRockWithAMedecineCupOnHisHead for bringing them to our attention.
Antiquities, Documented
The upcoming Greymoor chapter for Elder Scrolls Online comes with a brand new system that focuses on digging up all manner of ancient artifacts. With those artifacts come reams and reams of lore, covering every conceivable topic from Ayleids to Yokuda, and diving into topics previously only covered in our Obscure Texts section. Logic pro 9 midi keyboard.
While Greymoor is only available on the test server (and thus some of this may change), I've just completed documenting all the codex entries and item descriptions for the Antiquities which you can unearth. With the exception of a few, most items also have images, most of which have graciously been provided by AzureAlay and KwarcPL.
Head on over to read them all.
Greymoor Preview Books
Do you like books? Of course you do! We'll be posting a new book from the upcoming Elder Scrolls Online Chapter, Greymoor, every day until the chapter's release on the public test server.
Check back to this post daily, or follow us on Twitter and Facebook, to stay in the loop. And make sure to hop on PTS on Monday the 20th to help test the chapter before it is released.
- The Song of Gods — a poem about ancient Nordic totems.
- Cheeses of Skyrim: Hjaalmarch, Haafringar — sampling the historical cheeses of Western Skyrim.
- Research Notes: Chaotica Vampiris — a vampire's notes on a new, genetically engineered vampire bloodline.
- How to Pronounce Dwemer Names— your definitive guide to this difficult language.
Elder Scrolls Online: Greymoor Preview -- Answering Your Questions
I wanted to wrap up our coverage of Greymoor by doing a short Q&A session to answer some of the lore related questions you may have had. This preview is a bit spoilery, so click through if you'd like to know more!
Elder Scrolls Online: Greymoor Preview -- The Bard's College
Mythical Musical Instruments
Exploring the Bard’s College
In the high school movie version of Tamriel, the Antiquarian Circle are the kids that eat lunch in the library, and the Bard’s College are the band nerds, complete with club drama that seems petty to outsiders and deadly serious to those in the know. The drama, in this case, is a big debate over whether their historical instruments should be actively played or carefully preserved, and the subsequent theft of those instruments by a now-dead former member who just wanted everyone to get along.
When the player arrives at the scene, they are quickly recruited by the College to solve a riddle embedded in a song, and return all these mythical instruments to safety.
The first loot you collect is, naturally, a lute. After that, the questline follows in the footsteps of Orsinium’s House of Orsimer Glories or Summerset’s Vault of Moawita: find relic, return relic, get a lore-filled description. Here are three of my favorites:
Jarlsbane
This tablestrings was presented to King Svargrim by a delegation from Lord Vivec of Vvardenfell. Not accustomed to Dunmer tonal structures, the court musicians declared it 'grossly untunable and overly complicated.' For many years the instrument sat the Jarl's hall as a curiosity until it was discovered by Master Bard Endroni Selvilo of House Redoran.
King Svargrim generously donated this instrument to the college to further the understanding of the Dunmeri arts.
Epagecreator 6 1 0 – create online flipbooks from pdf. ('Still sounds like shrieking eels!' is scratched into the metal plaque.)
Lodestone
Revered as the tool of choice for Master Bard and Nirn-renowned musician Callisos. Run ipa on pc. This instrument toured Tamriel with him for decades.
Callisos would often tell the tale of how he tricked the Mad God himself into giving him this lyre. Encountering Sheogorath, Callisos, already an skilled bard, played the most arousing love song Sheogorath had ever heard. Callisos convinced the Prince of Madness that his plain lyre had been imbued by Dibella with her raw passion.
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Sheogorath wanted it, and in exchange gave Callisos an instrument he called Lodestone. A lyre that he tied to Callisos soul as he claimed it would bring him glory and fame — which it did.
After some time, Callisos' great deeds and talent became legendary among the Bards College alumni. However, one morning Lodestone was found in a practice room at the College and Callisos was never seen or heard from again. It has long been surmised that Callisos constantly toured Tamriel to escape Sheogorath's wrath, but he was finally caught.
Shriek-of-Silk
Brought by one of the few famous traveling Argonian bards, Soft-Beak, in the 3rd century to spread its teachings, it is regarded in the College as one of the most difficult instruments to master.
Over centuries, it was more often used for hazing than playing — at one point senior students would tell fledgling bards that they should take up the vossa-satl, as it was easy to learn and certain notes would make any Argonian swoon in their favor. If it didn't make the right sound, it was because they weren't blowing with enough spittle.
Bards College staff did eventually put a stop to this, and this particular vassa-satl was taken up with pride as the favorite instrument of the current Adjunct Professor of Argonian Music Theory, Twains-the-Night.
In addition to these three, and the Petraloop which you have to liberate from an auction to join the College, the collection contains more than a dozen other instruments, including a war drum from Reman’s march against the Akaviri, a Khajiiti esraj, Yokudan tanbur, and a flute made out of human bone. Each reveals a little (or a lot!) about the culture that constructed it, and gives us a little glimpse into the everyday lives of Mundus. In a world full of apocalyptic harrowstorms and vampire-werewolf-witch alliances, it’s great to take a break and focus on the mundane things every once in a while.
Elder Scrolls Online: Greymoor Preview -- Lore & Story
I’m not a fan of vampires (or werewolves, for that matter), I’ve played a ton of TESV, and Rivenspire wasn’t my favorite part of the Daggerfall Covenant. So, when this year’s big chapter was revealed to focus on vampires in Skyrim, I wasn’t anywhere as excited as I had been for Sload and Psijics in 2018’s Summerset, or Khajiit and Blades in last year’s Elsweyr. At the same time, I’m a huge fan of Elder Scrolls in general, and I wasn’t going to pass up the opportunity for more content based solely on marketing.
So, does Greymoor hold value for someone like me? Short answer: yes.
The upcoming Chapter has plenty to offer fans of vampires, werewolves, and general gothic spookiness, but if you’re ambivalent towards all that there is also tons politicking, many references to pre-Eight Divines Nordic religion, Reachmen, Dragon cult(s), and no less than four books on cheeses. The Antiquities system (which I wrote about in detail here) and the Bard’s College offers even more for the lore-minded player and roleplayer, and, as always, Western Skyrim is full of distinctive, larger than life characters for fans to fall in love with.
Click through below to read my full first impressions of this new Chapter.
Elder Scrolls Oblivion Walkthrough
A quick note on spoilers: while I will discuss some of what you’ll do and who you'll encounter in Western Skyrim, I'm going to be vague about any specific plot revelations. Nonetheless, if you want to be completely surprised, you may want to skip this preview.